So since Dom 3 is being discussed
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Golems are one of the goto SC chassis. The fact that their only weakness is to Magic Duel is not even deal since MD kills the user as often as it kills the target.
So the trick is not to fight Astral powers.
So the trick is not to fight Astral powers.
Last edited by K on Fri Nov 05, 2010 4:55 am, edited 1 time in total.
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Username17
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Golems are very very good, since they don't require anything special to teleport, making them a very good raiding force. Also, they are mindless, so no one can snag them with Charms or Control the Dead. Control is short range and costs a gem, so no one ever scripts it.
Tartarians have the potential to be better, but they are also much harder to make. 10 Death Gems, 20 Nature Gems, and the inevitable requirement of injury healing (which may take several turns). It's a huge investment and it takes Conjuration 9. Golems pop out of the oven at Construction 7, which coincidentally includes the Construction they need to be fully equipped. And every one of them can teleport with the astral beanie they were going to wear anyway. So none of them are shitty monstroms that don't pull their weight.
Yes, people on the Shrapnel forums fap to Tartarians. They do this because a Tartarian Titan with exactly the right magic pulls is one of the best SCs in the game and is nominally available to every faction. But there are plenty of answers to Tartarians and there are plenty of SCs who can accomplish as much with a much smaller outlay of resources. Golems are one of those.
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Tartarians have the potential to be better, but they are also much harder to make. 10 Death Gems, 20 Nature Gems, and the inevitable requirement of injury healing (which may take several turns). It's a huge investment and it takes Conjuration 9. Golems pop out of the oven at Construction 7, which coincidentally includes the Construction they need to be fully equipped. And every one of them can teleport with the astral beanie they were going to wear anyway. So none of them are shitty monstroms that don't pull their weight.
Yes, people on the Shrapnel forums fap to Tartarians. They do this because a Tartarian Titan with exactly the right magic pulls is one of the best SCs in the game and is nominally available to every faction. But there are plenty of answers to Tartarians and there are plenty of SCs who can accomplish as much with a much smaller outlay of resources. Golems are one of those.
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Ah, hadn't noticed that a Golem has a pretty decent Astral score at 2. Yeah, having each Golem able to teleport around is very good for both raiding and mobility.
What are the other good summonable SC chassis though, aside from Tarts? Elemental Royalty? Troll Kings?
And does anybody ever equip their SCs with anything beside Brands, Boosters, and Charcoal Shields?
What are the other good summonable SC chassis though, aside from Tarts? Elemental Royalty? Troll Kings?
And does anybody ever equip their SCs with anything beside Brands, Boosters, and Charcoal Shields?
Last edited by Zinegata on Fri Nov 05, 2010 6:28 am, edited 1 time in total.
Teleport is one of the reasons that golems are good. The other one that readily springs to mind is that they never route.Zinegata wrote:Ah, hadn't noticed that a Golem has a pretty decent Astral score at 2. Yeah, having each Golem able to teleport around is very good for both raiding and mobility.
Troll kings are more useful for the earth rituals and battlemagic the bring to the table. The fact that they are costly (earth gems have plenty of other uses) and cost upkeep make them less than ideal SC. I would rather use a Banelord or a Ivy King, but they both kinda suffer from lack of strategic mobility. The non-air royalty kinda fall into this hole as well, but they have more impressive physical stats and special abilities. The blood summons and the national angelic (or fallen angel) summons are good SCs.What are the other good summonable SC chassis though, aside from Tarts? Elemental Royalty? Troll Kings?
Sure. Regeneration and reinvigoration are key parts of any real SC kit. You also want high MR and luck if you can squeeze it in. Sometimes you will want something like a rime hauberk and a specialty weapon instead of a brand.And does anybody ever equip their SCs with anything beside Brands, Boosters, and Charcoal Shields?
SCs have to be tailored to the opposition somewhat, you cannot have a generic SC build.
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The best summonable SCs in the game are the Seraphs and Grigori. The six winged angels of fucking ridiculousness. Those are very expensive and nation specific (Magignon, Pythium, and Hinnom), so they don't come up very much. The best deal on a summonable super combatant is probably the Rudra or the Mandaha, but those are nation specific too (to Bandar Log in both cases). For SCs that are fully available to "anyone" (at least, anyone with the research and magic paths), you get the most mileage out of Demon Lords and Air Queens. Actually, Demon Lords are generally so absurd that they are too valuable to be used as warriors, and end up being put into an artillery role instead. Blood comes through with a bunch more badassery, as Heliophagi, Ice Devils, and Arch Devils are all fucking metal. But all that shit is unique, meaning that if more than one player on the board decides to get Ice Devils, then none of them can actually field a whole set of Ice Devils. Also, each of those lists has a clunker in it - like the Ice Devil who doesn't have any fucking hands or the Heliophagus who kills population.
There aren't a whole lot of repeatable thug chasses in the game, and those that exist are often kind of surprising (Rudras are not unique just to remind you how important it is to kill fucking Bandar Log before they get their Clam Engine in full swing). Ivy Kings are surprisingly good, despite their low combat skills and inability to wear helmets. They have a lot of hit points and naturally regenerate, so equipped with some decent armor and an area weapon like a fire brand and they can seriously chop through a lot of normal troops. Golems of course can teleport as part of their normal life path, so they are great addition to any raiding force. Gargoyles are fully slottable when awakened and have no weaknesses, so GoR to them is quite a deal (though they are admittedly, hard to make for people who aren't Vanheim).
Bottom line: having someone repeat cast Tartarian while holding the Chalice is a perfectly respectable life goal. But it's nothing like the only available end game. By the time you have 6 Ice Devils, 5 Arch Devils, 4 Heliophagi, and 4 Demon Lords, the fact that there is "no limit" to the number of Tarts you can field is probably unimportant.
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There aren't a whole lot of repeatable thug chasses in the game, and those that exist are often kind of surprising (Rudras are not unique just to remind you how important it is to kill fucking Bandar Log before they get their Clam Engine in full swing). Ivy Kings are surprisingly good, despite their low combat skills and inability to wear helmets. They have a lot of hit points and naturally regenerate, so equipped with some decent armor and an area weapon like a fire brand and they can seriously chop through a lot of normal troops. Golems of course can teleport as part of their normal life path, so they are great addition to any raiding force. Gargoyles are fully slottable when awakened and have no weaknesses, so GoR to them is quite a deal (though they are admittedly, hard to make for people who aren't Vanheim).
Bottom line: having someone repeat cast Tartarian while holding the Chalice is a perfectly respectable life goal. But it's nothing like the only available end game. By the time you have 6 Ice Devils, 5 Arch Devils, 4 Heliophagi, and 4 Demon Lords, the fact that there is "no limit" to the number of Tarts you can field is probably unimportant.
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More generally, killing things in Dominions is actually really easy. Even basic troops have like weapons and shit (well, not Pangaean troops, but you know what I mean). Therefore, the ability to kill enemy troops is not by itself particularly interesting; what makes a good thug are two things primarily:
To graduate from "thug" to "Super Combatant" you have to be able to take out medium sized armies by yourself, which requires even greater levels of toughness and badassery. But more specifically, it means some way to get rid of whole armies before you route or time runs out. That means you have to bring stuff like Fear, Cold Aura, Fire Shield, and area attacks to the party. But it still mostly means that you have to be very hard to kill and supernaturally brave.
There are a number of key defensive abilities that it is nice to have, many of which can be granted by a spell during combat:
Anyway, there are a few great mass murder abilities, some of which can be granted by a combat spell:
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- The ability to consistently not die while in combat with enemy troops.
- The ability to get to the battle so as to start causing havoc.
To graduate from "thug" to "Super Combatant" you have to be able to take out medium sized armies by yourself, which requires even greater levels of toughness and badassery. But more specifically, it means some way to get rid of whole armies before you route or time runs out. That means you have to bring stuff like Fear, Cold Aura, Fire Shield, and area attacks to the party. But it still mostly means that you have to be very hard to kill and supernaturally brave.
There are a number of key defensive abilities that it is nice to have, many of which can be granted by a spell during combat:
- Etherealness (Astral)
- Mist Form (Air)
- Mirror Image (Air)
- High Protection (Earth)
- Energy Resistance (Water, Air, Fire, Nature)
- Regeneration (Nature)
Anyway, there are a few great mass murder abilities, some of which can be granted by a combat spell:
- Damage Shield (Fire, Astral)
- Chill (Water)
- Heat (Suck It)
- Fear (Suck It)
- Area Attacks (Weapon Only)
- Quickness (Water)
- Soul Vortex (Death)
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Turn 23:
http://www.mediafire.com/?7yvln0qfizwvdb5
Currently, I should have 2 each of Frost Brands, Luck Pendants, and Lightless Lanterns. Also 1 Shroud of the Battle Saint and Anti-Magic Amulet. Anyone have particular preferences? Currently, I have some special items for R'lyeh and a few hundred gold earmarked for Man. Thanks to Akula for convincing me to actually start forging research boosters.
Also, if people have extra Nature and Death gems, I'd like to start site searching with some new mages I've developed, and would appreciate donations of these as much as Earth gems at this point.
http://www.mediafire.com/?7yvln0qfizwvdb5
Currently, I should have 2 each of Frost Brands, Luck Pendants, and Lightless Lanterns. Also 1 Shroud of the Battle Saint and Anti-Magic Amulet. Anyone have particular preferences? Currently, I have some special items for R'lyeh and a few hundred gold earmarked for Man. Thanks to Akula for convincing me to actually start forging research boosters.
Also, if people have extra Nature and Death gems, I'd like to start site searching with some new mages I've developed, and would appreciate donations of these as much as Earth gems at this point.
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I would like a Frost Brand, please.Avoraciopoctules wrote:Turn 23:
http://www.mediafire.com/?7yvln0qfizwvdb5
Currently, I should have 2 each of Frost Brands, Luck Pendants, and Lightless Lanterns. Also 1 Shroud of the Battle Saint and Anti-Magic Amulet. Anyone have particular preferences?
edit: Be advised, all whom it may concern: Man apparently does not believe that a non-aggression pact restricts the aggressive use of either his spies or his armies. He is either dangerously insane or a blaggard, and should be treated as such.
Last edited by angelfromanotherpin on Sun Nov 07, 2010 12:34 am, edited 1 time in total.
Ayup, I noticed that. If you have spy problems, assassination spells can allegedly solve that. Obviously, I can't help you in that fashion, though.
EDIT: Vanhiem, you have earned awesome points.
EDIT: Vanhiem, you have earned awesome points.
Last edited by name_here on Sun Nov 07, 2010 1:42 am, edited 1 time in total.
Vanhiem. He just ninja'd a port province that had been taken by Ashdod, then siezed by Ermor, then got trogged in the face by the RNG. It's not adjacent to any of his provinces, and it took a moment for me to figure out how he managed to pull it off.
Last edited by name_here on Sun Nov 07, 2010 2:08 am, edited 1 time in total.
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Most undead are cold immune. And the damage isn't AP. But I suppose it might help against man.angelfromanotherpin wrote:I would like a Frost Brand, please.
EDIT: I'm also laughing at how ineffective man's bards are at actually crippling someone. The giant KoA stack is probably going to be more effective.
Oh, and: go Vanheim! Kick some ass!
Last edited by Akula on Sun Nov 07, 2010 2:21 am, edited 1 time in total.
Ayup. Man and Ermor are trying to carve up Ashdod right now.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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I gots yahs both.
Also, if there was a lab in that fort angelfromanotherpin, you might want to have one of the commanders inside destroy it.
Also, if there was a lab in that fort angelfromanotherpin, you might want to have one of the commanders inside destroy it.
Last edited by Akula on Sun Nov 07, 2010 2:34 am, edited 1 time in total.
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